One Ship Too Deep
One ship. One job. Consequences that follow you home.
Your crew needs a paying contract. Recovering a survey ship’s flight recorder should be straightforward—until someone answers from inside the wreck.
One Ship Too Deep is a standalone, illustrated science-fiction text adventure. Lead the three-person crew of the Secondhand Dawn through a complete three-act story of rescue, corporate pressure, and difficult commitments.
Choose how your crew gets through
Investigate, negotiate, repair, or take a dangerous shortcut. Visible 2d6 skill checks show the risk before you commit. Preparation, equipment, crew skills, and injuries change your options and odds. Setbacks can move the story forward; clearly warned lethal risks can end a run.
Carry your decisions into the next act
Money, ship damage, rescued witnesses, evidence, trust, and exposure persist. A person you rescue can open a later route. A damaged ship can make the final escape dangerous. Recovery stops let you choose between repairs, treatment, equipment, and crew advancement.
Finish a story, then see its aftermath
Explore a branching station investigation, decide what to do with the account, and bring your ship home. A six-month epilogue reflects the survivors, relationships, resources, and evidence you leave behind.
- A complete three-act adventure with multiple outcomes.
- Eight illustrated location headers.
- Three crew specialties: persuasion, mechanics, and reconnaissance.
- Persistent resources and optional recovery stops.
- Local autosaves and act-start retries after defeat.
- A reactive epilogue and replayable routes.
- Single-player, turn-based decisions; no reflex combat.
Created by Frank Succardi / CyborgPrime Games, with generative AI assistance in writing, programming, and artwork. Concept, creative direction, selection, and review by Frank Succardi. All content is packaged with the game; no live AI generation occurs during play.
Content notes: text descriptions of death, injury, abandonment, corporate coercion, environmental hazards, and threats to civilians.
| Published | 2 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | CyborgPrime |
| Genre | Interactive Fiction |
| Tags | Meaningful Choices, Multiple Endings, Sci-fi, Singleplayer, Space, Story Rich, Text based, Turn-based |
| AI Disclosure | AI Assisted, Code, Graphics, Text |





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