One ship. One job. Consequences that follow you home.

Your crew needs a paying contract. Recovering a survey ship’s flight recorder should be straightforward—until someone answers from inside the wreck.

One Ship Too Deep is a standalone, illustrated science-fiction text adventure. Lead the three-person crew of the Secondhand Dawn through a complete three-act story of rescue, corporate pressure, and difficult commitments.

Choose how your crew gets through

Investigate, negotiate, repair, or take a dangerous shortcut. Visible 2d6 skill checks show the risk before you commit. Preparation, equipment, crew skills, and injuries change your options and odds. Setbacks can move the story forward; clearly warned lethal risks can end a run.

Carry your decisions into the next act

Money, ship damage, rescued witnesses, evidence, trust, and exposure persist. A person you rescue can open a later route. A damaged ship can make the final escape dangerous. Recovery stops let you choose between repairs, treatment, equipment, and crew advancement.

Finish a story, then see its aftermath

Explore a branching station investigation, decide what to do with the account, and bring your ship home. A six-month epilogue reflects the survivors, relationships, resources, and evidence you leave behind.

  • A complete three-act adventure with multiple outcomes.
  • Eight illustrated location headers.
  • Three crew specialties: persuasion, mechanics, and reconnaissance.
  • Persistent resources and optional recovery stops.
  • Local autosaves and act-start retries after defeat.
  • A reactive epilogue and replayable routes.
  • Single-player, turn-based decisions; no reflex combat.

Created by Frank Succardi / CyborgPrime Games, with generative AI assistance in writing, programming, and artwork. Concept, creative direction, selection, and review by Frank Succardi. All content is packaged with the game; no live AI generation occurs during play.

Content notes: text descriptions of death, injury, abandonment, corporate coercion, environmental hazards, and threats to civilians.

Development log

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